Library "CandlesGroup_Types" CandlesGroup Type allows you to efficiently store and access properties of all the candles in your chart. You can easily manipulate large datasets, work with multiple timeframes, or analyze multiple symbols simultaneously. By encapsulating the properties of each candle within a CandlesGroup object, you gain a convenient and...
Library "Vector2FunctionClip" Sutherland-Hodgman polygon clipping algorithm. reference: . rosettacode.org . clip(source, reference) Perform Clip operation on a vector with another. Parameters: source : array . Source polygon to be clipped. reference : array . Reference polygon to clip source. Returns: array.
Library "Vector2Array" functions to handle vector2 Array operations. . references: docs.unity3d.com gist.github.com github.com gist.github.com gist.github.com gist.github.com . from(source, prop_sep, vect_sep) Generate array of vector2 from string. Parameters: source : string Source string of the vectors. prop_sep : string Separator character...
Library "Segment2" Structure representation of a directed straight line in two dimensions from origin to target vectors. . reference: graphics.stanford.edu . new(origin, target) Generate a new segment. Parameters: origin : Vector2 . Origin of the segment. target : Vector2 . Target of the segment. Returns: Segment2. new(origin_x, origin_y,...
Library "Vector2DrawQuad" functions to handle vector2 Quad drawing operations. new(a, b, c, d, xloc, bg_color, line_color, line_style, line_width) Draws a quadrilateral with background fill. Parameters: a : v2 . Vector2 object, in the form `(x, y)`. b : v2 . Vector2 object, in the form `(x, y)`. c : v2 . Vector2 object, in the...
Library "Vector2DrawTriangle" Functions to draw a triangle and manipulate its properties. new(a, b, c, xloc, bg_color, line_color, line_style, line_width) Draws a triangle with background fill using line prototype. Parameters: a : v2 . Vector2 object, in the form `(x, y)`. b : v2 . Vector2 object, in the form `(x, y)`. c : v2 ....
Library "Vector2" Representation of two dimensional vectors or points. This structure is used to represent positions in two dimensional space or vectors, for example in spacial coordinates in 2D space. ~~~ references: docs.unity3d.com gist.github.com github.com gist.github.com gist.github.com gist.github.com ~~~ new(x, y) Create a new Vector2...