-->It officially launched the Enjin Platform, a blockchain PaaS (Platform as a Service) that allows developers to create and manage blockchain games without knowing any blockchain code.
-->It kicked off its Multiverse program. This gives game developers everything they need to incorporate their games into the Enjin platform, including marketing, community management, and crowdfunding.
-->And it released software development kits (SDKs) for Java and Godot. Both are popular programming languages and make it easier for developers to build on Enjin.
The hard work is paying off. Enjin started the year with roughly 50 million assets on its platform. Today, it’s over 1 billion
Next up is Efinity, Enjin’s game-channel network for highly scalable blockchain transactions. With Efinity, a game can perform nearly infinite volumes of transactions between millions of players and the game server. And these transactions will remain trustless and verified on the Ethereum blockchain. Efinity’s release is expected later in 2020. With all these new developments and Enjin’s draw on millennials, we think the project has lots of room to run.
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